Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. How a nation becomes and is powerful can be done in a variety of ways. Megacannon is 40% more DPS and 1. This is so effective that ~40k fleets 1:2 destro/cruiser. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. Propulsion Proponent Proclamation. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Zro is also used for Psionic Shields - effectively T7 shielding. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. But only occurs during combat if you have shield capacitors installed. If the tooltip says something about. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. . The stasis field does less direct shielding than T5, but also adds hardening, which is big. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 6 "Orion" open beta. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. This mod is a global compatibility patch for Stellaris 3. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Early game of course I do the classic hangar DP, since they easily counter small ships. I don't see why the ring can't also generate a shield while hardening the shields in the system. So the Whirlwind Missiles and Strike Craft both pierce shields. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. Reply MrCookie2099 Metalheads • Additional comment actions. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. 30% armor hardening on top cuts it by another third. 6 update. 6 beta for Extra Ship Components:. No, those are permanently locked. . This is useful if you've already. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. So which one is best based on your experience with the game so far. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 9 that merges the various incompatible game rules and scripted triggers added by mods. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. In this video I test out the new Armor Hardeners which is part of the new 3. ago. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Shield nullification Starbase. 25) gets tanked instead (meaning. 0. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Cool. invol713 • 5 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Ograe • 5 yr. . 1 Answer. If the target has shield hardening, they still work together to beat the shields first. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Real-time strategy Strategy video game Gaming. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. 7% shields/day, or 250 out of 35834. Increased the base damage of Flak PD. So 2x Adv Shield hardener for 50% hardened shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. I've played quite a few games but never noticed minor artifacts before. 6 “Orion” update includes many changes to combat. 85 -1 = 1. )Galactic Paragons Expansion Features. Modifier Effects. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Bumc Apr 10 @ 12:11pm. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. R5: Found a choke point on a pulsar that gives 100% shield nullification. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Adds the Shrouded Star, which gives . A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. This is a representation of time internal. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. 75% hardening all shield targets stop arc pretty well. So the base power and damage output of AC1 is 30% higher than Coilgun2. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. All neutral or friendlies share gateways access. EulersApprentice • 1 yr. #4. E. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Admirals have increased damage output and shield hardening. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. The driller drones synergize really well with other shield bypass builds. Similar argument applies to, e. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Decreased the base damage of explosive torpedoes. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Stellaris 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. -100% doubles your shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Q2. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Made this for my own use, so don't expect any big features or updates. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. as it is with the shields e. R5: Found a choke point on a pulsar that gives 100% shield nullification. Small ships can't do it no matter how much you try. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. The other version is "%chance to reduce any damage from penetrating at all" but I. PvP is where the fleet composition you use matters a lot more I think. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. g. The wiki doesn't say anything about them having point defense. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. 9 ‘Caelum’ Patch. Mining lasers are now classified as Brawling weapons. 8 Gemini). except corvettes since they only have 3 slots, they use 2 armor 1 shield. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There's not really that much you need in terms of utility components. Stellaris Dev Diary #318 - Announcing Astral Planes. Cloaking disables shields. Time to load it up with armor and plasma! 12. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Remember the khan still gets a free death in battle, but will eventually die of old age. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. and with the introduction of armor and shield hardening it's just not effective. Added new aux components that use Exotic Gases, Rare. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. . I believe one of the fallen empires are very into disruptors. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. :- ( (building a new fleet is much. There is too much data tied up in a planet. Base: 20 Modifiers. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. Psychics and Synthetics have 10% shield/armor hardening respectively. Stellaris Wiki Active Wikis. Thank You! I thought it was a. ago. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. But the opposite will be better in all other situations, and there are more of those than pulsars. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. E. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Depends on who you're fighting. My enemy has mountains of torpedoes (no neutron launchers). 3. Cruiser won. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. That’s 17. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Both are late game anyway so doesn't matter. Shuttle Crash. 10. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. . Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Both are late game anyway so doesn't matter. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Observe the full damage going through shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Engineering research. . +10% evasion (and 20% sublight speed). The effect it generates is basically a pulsar + neutron star simultaneously. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. invol713 • 5 yr. Tactics Forever, before the dev put it on Steam and then gave up on it. Callinicus. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Negative shield negation adds to your shield value after all other calculations. L gates are different though and they can still enter from the closest I gate into the. 1 the first in the 3. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Basically arc does 25% damage as shields are enough. - Slighly reduced the number of mineral and energy space deposits. == General ==. 1. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. g. 30% armor hardening on top cuts it by another third. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. If your post has been moved here from another thread, please re-read the thread rules and feel. Can't terraform Mars then. Steps to reproduce the issue. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Nearly all "special" AI empires build anti Shield. " Even at 100% armour pen it still reduces damage. And Unbidden anchors now give their ships shield hardening and boost shield regen. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Stellaris. reduction modifiers divide an amount of a resource or attribute by a set amount. Patch 19-03-2023. One does not ‘beat’ the Great Khan… the Great Khan beats you. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Oct 14,. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. ago. Save file editing has to work too. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. The shield regen is just insane and my battleships only die when focused heavily. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. On a corvette with 2 armor. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. The shield hardening is just a minor problem, I will test it later though. 7 throwing this strategy out the window. Reply. 3. The Stellaris 3. Total HP = 2853 with 5. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. The main method of closing distances between stars. So in average the same amount of shield or armor will least half as much time as the hull. Living Metal and Zro are kinda weird resources because they have very few uses. 418K subscribers in the Stellaris community. and there is no way to bring them back. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. 2x regenerative hull tissue. You can get some hardening on day 1 from Admiral traits. Also, shield/armor hardening could make a disruptor-based. +25% Shield Regen +3% Shield Hardening; Missiles. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. I fly with a combination of torpedoes and stormfire cannons. Jump to latest Follow Reply. Stellaris Real-time strategy Strategy video game Gaming. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Archeao Engineers problem. 100% is ideal value - as it would protect you from penalties from hull damage. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Stellaris: Shield Hardeners - You must use them. 25 shield hardening and . 5 Q3. They can die fairly quickly to various things, yes. It's a. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. This mod adds base hardening to shields and armor,. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Shield Hardening should protect from storms and neutron stars. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. Increased the base damage of Flak PD. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. 8. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 25 shieldpoints. . Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. So I took Archeao Engineers as a perk. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. You can send your ships to vassal ports if you. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. The Stellaris 3. Baby's First Stellaris Ships (3. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. Unfortunately with the new 3. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Stellaris Wiki Active Wikis. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). There are few weapons in the galaxy that can penetrate the hulls. Mining lasers are now classified as Brawling weapons. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Its just farming. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. It should say what event you got. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Not on corvettes though. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield hardeners are a new defensive technology in the upcoming 3. 1 shield regen, 15% shield hardening. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Other than Armor Hardening, it's just the edict to speed up megastructure construction. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. 6 update. - Improved the blocker & feature spawning on Ancient Archaeopolises. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. . Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. There is no such thing as a "barrier" in the game. Members Online • Tornagh. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Related Topics. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. This isn't just a "it's meta because it's 5% better". A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Description. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. ago. Smaller ships only have one aux slot. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Negative shield negation adds to your shield value after all other calculations. Both have their shield_penetration modifier set to 1. Stellaris Dev Diary #312 - 3. As accidental fly into a pulsar system means if you have the other way you get wrecked. My apologies for misleading everyone to believe this was vanilla. Faster than light travel. Autocannons are extremely short range. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. • 2 yr. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. .